# server.cfg file, edit and place this to your server identity folder, e.g. "...server\my_server_identity" # batch file need only one option -batchmode (RustDedicated.exe -batchmode) # Server description server.description "\nТест сервера на функциональность\n\nВсе персонажи могут быть удалены без предупреждения" server.hostname "TestServer" #server.headerimage "" #server.url "" #server.branch "" # # Map settings #levelurl "http://externalmapurl.com/custommap.map" #server.level "Procedural Map" #server.level "HapisIsland" #server.level "Barren" #server.level "MonumentIsland" #server.level "SavasIsland" #server.level "SavasIsland_koth" #server.level "CraggyIsland" server.seed "12345678" server.worldsize "1500" # # Server main settings #ownerid 00000000000000000 server.ip "0.0.0.0" server.port "28015" #rcon.ip "0.0.0.0" #rcon.port "28016" #rcon.password "xxxpasswordxxx" server.tickrate "10" server.entityrate "16" fps.limit "64" server.pve "False" server.saveinterval "600" server.maxplayers "10" chat.serverlog "True" global.maxthreads "8" global.perf "0" server.stability "True" server.idlekickmode "1" server.idlekickadmins "0" chat.enabled "True" server.globalchat "True" server.secure "True" server.authtimeout "60" #server.playertimeout "60" #pool.enabled "True" #pool.mode "2" #server.queriespersecond "2000" #server.ipqueriespermin "30" #server.cycletime "500" #server.official "False" #net.visdebug "False" #physics.droppedmode "good" #physics.sendeffects "True" #physics.bouncethreshold "2" #physics.sleepthreshold "0.005" #physics.solveriterationcount "3" #physics.steps "16" #server.maxunack "4" #server.netcache "True" #server.netcachesize "0" #server.savecachesize "83967" #server.combatlogsize "30" #server.idlekick "30" #server.maxreceivetime "20" #server.compression "False" #server.encryption "2" #server.netlog "False" #server.corpsedespawn "300" #server.corpses "True" #server.dropitems "True" #server.schematime "1800" #server.updatebatch "512" #server.updatebatchspawn "1024" server.woundingenabled "True" #world.cache "True" # # Server debug #vis.damage "False" #vis.attack "False" #vis.protection "False" #vis.weakspots "False" #vis.triggers "False" #vis.hitboxes "False" #vis.lineofsight "False" # # Game settings craft.instant "False" server.radiation "True" global.sleepers.on "True" #playerinventory.forcebirthday "False" ###Changes the [type] damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) #server.meleedamage "1" #server.arrowdamage "1" #server.bulletdamage "1" #server.bleedingdamage "1" ###Changes the scale of protection against [type] damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) #server.meleearmor "1" #server.arrowarmor "1" #server.bulletarmor "1" #server.bleedingarmor "1" #server.planttick "60" #server.planttickscale "1" #server.respawnresetrange "50" #server.itemdespawn "300" #server.plantlightdetection "True" #server.planttick "60" #server.planttickscale "1" #construct.frameminutes "30" #falldamage.enabled "True" #falldamage.max_vel "30" #falldamage.min_vel "24" #world.monuments "True" #rhib.rhibpopulation "1" #spawn.min_rate "0.5" #spawn.max_rate "1" #spawn.min_density "0.5" #spawn.max_density "1" #spawn.player_base "100" #spawn.player_scale "2" #spawn.respawn_groups "True" #spawn.respawn_individuals "True" #spawn.respawn_populations "True" #spawn.tick_individuals "300" #spawn.tick_populations "60" #stability.verbose "0" #stability.strikes "10" #stability.collapse "0.05" #stability.accuracy "0.001" #stability.stabilityqueue "9" #stability.surroundingsqueue "3" #time.fixeddelta "0.0625" #time.maxdelta "0.5" #time.pausewhileloading "True" #time.timescale "1" #bigwheelgame.spinfrequencyseconds "45" #clothlod.clothloddist "20" ##hotairballoon.population 1 #hotairballoon.outsidedecayminutes 180 #hotairballoon.serviceceiling 300 #batching.colliders "True" #batching.collider_vertices "1000" #batching.collider_submeshes "1" #batching.verbose "0" #motorrowboat.outsidedecayminutes "180" #motorrowboat.population "4" #vehicle.boat_corpse_seconds "300" # # Server decay settings #decay.bracket_0_blockcount "15" #decay.bracket_0_costfraction "0.1" #decay.bracket_1_blockcount "50" #decay.bracket_1_costfraction "0.15" #decay.bracket_2_blockcount "125" #decay.bracket_2_costfraction "0.2" #decay.bracket_3_blockcount "200" #decay.bracket_3_costfraction "0.333" #decay.debug "false" #decay.delay_metal "0" #decay.delay_override "0" #decay.delay_stone "0" #decay.delay_toptier "0" #decay.delay_twig "0" #decay.delay_wood "0" #decay.duration_metal "8" #decay.duration_override "0" #decay.duration_stone "5" #decay.duration_toptier "12" #decay.duration_twig "1" #decay.duration_wood "3" #decay.outside_test_range "50" #decay.scale "1" #decay.tick "600" #decay.upkeep "True" #decay.upkeep_grief_protection "1440" #decay.upkeep_heal_scale "1" #decay.upkeep_inside_decay_scale "0.1" #decay.upkeep_period_minutes "1440" #decay.bracket_0_blockcount "15" #decay.bracket_0_costfraction "0.1" #decay.bracket_1_blockcount "50" #decay.bracket_1_costfraction "0.15" #decay.bracket_2_blockcount "125" #decay.bracket_2_costfraction "0.2" #decay.bracket_3_blockcount "200" #decay.bracket_3_costfraction "0.333" # # Events settings server.events "False" bradley.enabled "True" bradley.respawndelayminutes "60" bradley.respawndelayvariance "1" #heli.lifetimeMinutes "15" #heli.guns "1" #heli.bulletAccuracy "2" #heli.bulletDamageScale "1" #ai.npc_spawn_on_cargo_ship "True" #cargoship.egress_duration_minutes "10" #cargoship.event_duration_minutes "40" cargoship.event_enabled "False" #cargoship.loot_round_spacing_minutes "10" #cargoship.loot_rounds "3" #hackablelockedcrate.decayseconds "7200" #hackablelockedcrate.requiredhackseconds "900" #halloween.enabled "False" #halloween.murdererpopulation "0" #halloween.scarecrow_beancan_vs_player_dmg_modifier "0.1" #halloween.scarecrow_body_dmg_modifier "0.25" #halloween.scarecrow_chase_stopping_distance "0.5" #halloween.scarecrow_throw_beancan_global_delay "8" #halloween.scarecrowpopulation "0" #halloween.scarecrows_throw_beancans "True" #xmas.enabled "False" #xmas.giftsperplayer "2" #xmas.spawnattempts "5" #xmas.spawnrange "40" #santasleigh.altitudeaboveterrain "50" #santasleigh.desiredaltitude "60" # # AI settings #samsite.alltarget "False" #samsite.staticrepairseconds "1200" #sentry.targetall "False" #sentry.hostileduration "120" #npcautoturret.sleeperhostiledelay "1200" #ai.npc_enable "True" #wolf.population "2" #horse.population "2" #chicken.population "3" #boar.population "5" #stag.population "3" #bear.population "2" #zombie.population "0" #ai.frametime "5" #ai.ignoreplayers "False" ai.move "True" #ai.nav_carve_height "2" #ai.nav_carve_min_base_size "2" #ai.nav_carve_min_building_blocks_to_apply_optimization "25" #ai.nav_carve_size_multiplier "4" #ai.nav_carve_use_building_optimization "False" #ai.npc_alertness_drain_rate "0.01" #ai.npc_alertness_to_aim_modifier "0.5" #ai.npc_alertness_zero_detection_mod "0.5" #ai.npc_cover_compromised_cooldown "10" #ai.npc_cover_path_vs_straight_dist_max_diff "2" #ai.npc_cover_use_path_distance "True" #ai.npc_deliberate_hit_randomizer "0.85" #ai.npc_deliberate_miss_offset_multiplier "1.25" #ai.npc_deliberate_miss_to_hit_alignment_time "1.5" #ai.npc_door_trigger_size "1.5" #ai.npc_families_no_hurt "True" #ai.npc_htn_player_base_damage_modifier "1.15" #ai.npc_htn_player_frustration_threshold "3" #ai.npc_ignore_chairs "True" #ai.npc_junkpile_dist_aggro_gate "8" #ai.npc_junkpile_a_spawn_chance "0.1" #ai.npc_junkpile_g_spawn_chance "0.1" #ai.npc_max_junkpile_count "30" #ai.npc_max_population_military_tunnels "3" #ai.npc_max_roam_multiplier "3" #ai.npc_only_hurt_active_target_in_safezone "True" #ai.npc_patrol_point_cooldown "5" #ai.npc_respawn_delay_max_military_tunnels "1920" #ai.npc_respawn_delay_min_military_tunnels "480" #ai.npc_spawn_per_tick_max_military_tunnels "1" #ai.npc_spawn_per_tick_min_military_tunnels "1" #ai.npc_speed_crouch_run "0.25" #ai.npc_speed_crouch_walk "0.1" #ai.npc_speed_run "0.4" #ai.npc_speed_sprint "1" #ai.npc_speed_walk "0.18" #ai.npc_use_new_aim_system "True" #ai.npc_use_thrown_weapons "True" #ai.npc_valid_aim_cone "0.8" #ai.npc_valid_mounted_aim_cone "0.92" #ai.npcsenseloadbalancerupdateinterval #ai.ocean_patrol_path_iterations "1000000" #ai.sensetime "1" ai.think "True" #ai.tickrate "5" #aimanager.ai_dormant "True" #aimanager.ai_dormant_max_wakeup_per_tick "30" #aimanager.ai_htn_animal_tick_budget "4" #aimanager.ai_htn_player_junkpile_tick_budget "4" #aimanager.ai_htn_player_tick_budget "4" #aimanager.ai_htn_use_agency_tick "True" #aimanager.ai_to_player_distance_wakeup_range "160" #aimanager.nav_obstacles_carve_state "2" #aimanager.nav_wait "True" #aimanager.pathfindingiterationsperframe "100"